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-
- +------------------------------------+
- | VANDAL HEARTS GUIDE |
- | |
- | Compiled by Wolverine Inc. |
- | URL: www.ece.wisc.edu/~jeremiah |
- | mailto: jeremiah@ece.wisc.edu |
- | |
- +------------------------------------+
-
- DISCLAIMER:
- Doesn't every document have to have one of these? Anyway, I compiled the
- strategy guide with the notion of obtaining perfection in each battle with
- minimal support. By perfection, I'm referring to getting through a battle
- without losing a character, finding all secrets and opening all chests.
- Obviously this is not necessary and not even called for. I like to keep
- all my characters in the fight so they all have an opportunity to gain
- experience. Also quite obvious is that there are plenty of other methods
- of fighting a battle. I'm sure there are many "better" ways to do it as
- well. What I've provided in the walkthru are the strategies I used to get
- thru each board "perfectly". All of these things depend greatly on what
- you choose your characters to be.
- Although I provided the level and #hp's of each enemy in each battle, I
- don't know that this is a static value. I tend to believe that the key
- battle enemies are dependent on Ash's level but I'm not sure. If anyone
- DOES know, or has any different values for the normal fights, let me know!
- However, the makeup of the enemy party will not change. Also I have provided
- the MAX gold value that you can get out of each battle (except one where
- I missed an eggworm - sorry).
-
- If there are any game mistakes in this guide, please let me know and I'll
- fix it, particularly if I missed any secrets!
-
- GENERAL TIPS:
- 1) Listen to the dojo man. Arrows work VERY well against flying creatures
- and mages. Magic works VERY well against heavily armored dudes (golems
- and such). Swords work VERY well against archers. Kind of a scissors
- rock, paper thing we got here.
- 2) Look for secrets on EVERY board. I like to tilt the board up (higher
- elevation view) at the beginning of each battle. Luckily just about all
- of the secrets are easy to find. Just look for discrepancies in the
- terrain. The one's you can't immediately see you'll be told about in
- tarverns.
- 3) Save your key battles for the following chapter once you've become better
- equipped EXCEPT for the last one. The sooner you make Ash into a Demigod
- (ahem... Vandalier) the better. He has access to EVERY spell in the game!
- 4) Use in-battle saves as needed on the later boards (one's with mages).
- However, only do it once the enemy has complete its turn.
- 5) I almost never used any items (maybe 3 or 4 megaherbs and 2 mage gems
- during the entire game and nothing else). This is NOT a good idea. Your
- characters gain experience. Sometimes a lot, especially if you're using
- an item on a higher level character! Also, let your non-spellcasters
- use items. Later on, your spellcasters will end up doing most of the work
- and can leave the rest of your party in the dust in terms of levels!
- 6) Use your ability to know the enemies range of movement. This will prove
- to be of huge importance to getting through crucial battles.
- 7) Avoid exposing characters. Sticking together and using a phalanx style
- attack works very well!
- 8) As soon as you can upgrade a characters equipment DO SO. One of the
- reasons I worked hard at getting the MAX gold from each battle is to ensure
- that all of my characters were FULLY equipped.
- 9) Yes, there is a cheat in the game (well, sorta...) Since your characters
- gain experience using items it should be obvious how this is accomplished.
- Find a board where you have time after killing off the enemy or/and has
- healing circles (which restore both HP and MP). (That is, a board where
- you have to get to an entrance in an unlimited number of rounds) Load up
- your party with a bunch of mage oils or gems before the battle. After
- killing off the enemy, have your spellcasters start casting spells that
- aren't dependent on character status (such as Mystic Shield, healing is
- dependent) while they are standing on the healing circles. Keep reloading
- their spell points by having characters give them oils/gems or have them
- stand on the healing cirlces. Since you gain more experience by giving
- an item to a character of higher level, the process of gaining levels gets
- accelerated as your mage gets up in levels. HOWEVER, I believe the key
- battles enemy's levels are influenced by Ash's level. Therefore, I'm not
- sure what advancing Ash this way will do??? Let me know if you find out!
- I screwed around with this but I didn't use the characters I created this
- way. What can I say, I like to do things the hard way.
-
-
- Please mail me if you have any other good general hints or can fill in any of
- my blanks!!!
-
-
-
- +-------------------------------+
- | VANDAL HEARTS Bunch o' Tables |
- +-------------------------------+
-
-
- LEGEND:
-
- ATK - Attack Value
- DEF - Defense Value
- COST/VAL - Cost of Item or Value of Item (if it can't be bought)
- FFOUND - First Found for purchase (referfect to village numbers below),
- in the case of secrets the chapter and scene are listed.
-
-
- 1 - Captial Shumeria 2 - Village of Yuzu 3 - Remote City
- 4 - Irusu Village 5 - Khanos City(?) 6 - Kerachi
- 7 - Glasgow City G - Gift S - Secret
- V - Value R - Range F - Field
-
-
- NOTE: Although the Gold Axe is equippable (w/ a +0 ATK) I didn't include it
- with the weapons since it's only good for its monetary value.
-
- --------------------------------------------------------------------------------
- WEAPONS
- --------------------------------------------------------------------------------
- SWORDS | ATK|COST/VAL| FFOUND| BOWS | ATK|COST/VAL| FFOUND
- --------------------------------------------------------------------------------
- Short Sword | | | 1 | Light Bow | 3 | 110 | 1
- Long Sword | 4 | 120 | 1 | Iron Bow | 8 | 450 | 2
- Iron Sword | 10 | 500 | 2 | Steel Bow | 15 | 1800 | 5
- Great Sword | 18 | 2000 | 5 | Great Bow | 22 | 6660 | 7
- Mastersword | 26 | 7400 | 7 | Rune Bow | 25 | V:3400 | G:5.5
- Caliburn | 28 | V:4000 | G:6.1 |
- Vandal Heart | 40 | V: - | G:5.6 |
- --------------------------------------------------------------------------------
- STAFFS | ATK|COST/VAL| FFOUND| AXES | ATK|COST/VAL| FFOUND
- --------------------------------------------------------------------------------
- Light Staff | 2 | 100 | 1 | Iron Axe | 12 | 550 | 2
- Iron Staff | 5 | 400 | 2 | Battle Axe | 22 | 2200 | 5
- Magic Staff | 9 | 1600 | 5 | Great Axe | 27 | 8140 | 7
- Arkstaff | 13 | 5900 | 7 | Ragnarok | 39 | V:4500 | S:6.2
- Spirit Staff | 10 | V:1000 | S:3.6 |
- Runewand | 14 | V:3000 | G:6.3 |
- --------------------------------------------------------------------------------
- SPEARS | ATK|COST/VAL| FFOUND| CLAWS | ATK|COST/VAL| FFOUND
- --------------------------------------------------------------------------------
- Iron Spear | 5 | 500 | 2 | Iron Claw | 9 | 450 | 2
- Steel Lance | 9 | 2000 | 5 | Steel Claw | 17 | 1800 | 5
- Halberb | 13 | 7400 | 7 | Death Claws | 24 | 6660 | 7
- Dragon Spear | 14 | V:4000 | S:5.4 | Panzer Claws | 20 | V:1200 | S:5.2
- --------------------------------------------------------------------------------
-
-
-
- --------------------------------------------------------------------------------
- ARMOR
- --------------------------------------------------------------------------------
- HELMS | DEF|COST/VAL| FFOUND| BANDS | DEF|COST/VAL| FFOUND
- --------------------------------------------------------------------------------
- Leather Helm | | | 1 | Bandana | | | 1
- Light Helm | 3 | 80 | 1 | Leather Band | 2 | 60 | 1
- Iron Helm | 7 | 350 | 2 | Iron Cap | 5 | 250 | 2
- Steel Mask | 12 | 1400 | 5 | Steel Band | 9 | 1000 | 5
- Dragon Helm | 18 | 5180 | 7 | Royal Crown | 13 | 3700 | 7
- Leather Mask | 11 | V: 700 | S:4.5 |
- Grimhelm | 15 | V: 900 | S:3.6 |
- Vandal Helm | ?? | V: - | G: - |
- --------------------------------------------------------------------------------
- SUITS OF | DEF|COST/VAL| FFOUND| ROBES | DEF|COST/VAL| FFOUND
- --------------------------------------------------------------------------------
- Padded Leath | 7 | 110 | 1 | Cape | | |
- Chain Mail | 17 | 450 | 2 | Wool Robe | 4 | 70 | 1
- Scale Mail | 26 | 1800 | 5 | Masters Robe | 10 | 350 | 2
- Kevlar | 39 | 6660 | 7 | Myst Robe | 18 | 1400 | 5
- Plate Armor | 32 | V:1200 | S:5.1 | Mojo Robe | 26 | 5180 | 7
- Vandal Armor | ?? | V:6660 | G: - | Zen Robe | 20 | V: 900 | G:3.7
- --------------------------------------------------------------------------------
-
-
-
- --------------------------------------------------------------------------------
- PUCHASABLE ITEMS
- NOTE: Many of these items may also be found along the way.
- --------------------------------------------------------------------------------
- NAME | COST |FFOUND| NAME | COST |FFOUND| NAME | COST |FFOUND
- --------------------------------------------------------------------------------
- Herb | 200 | 1 | Mage Oil | 400 | 1 | Fire Gem | 2000 | 1
- Megaherb | 800 | 4 | Mage Gem | 1500 | 4 | Mood Ring | 4000 | 2
- Elixir | 100 | 1 | Life Orb | 9000 | 6 | Aura Gem | 8000 | 3
- Holy H20 | 9200 | 7 | | Wyrm Fang |16000 | 6?
- --------------------------------------------------------------------------------
-
-
-
- --------------------------------------------------------------------------------
- SECRET ITEMS
- --------------------------------------------------------------------------------
- DESC. VAL FOUND
- --------------------------------------------------------------------------------
- Bag Of Coin Money Item 1000 3.3,3.7
- Gold Axe Money Item 4000 4.1,5.6,6.3
- Mithril Money Item 5000 4.5,5.2,5.5
- --------------------------------------------------------------------------------
- Banana Trade for Key #2 (Earth Key) 10 2.3
- Macroman 1 of 3 Collector's Treasures 10 2.2
- Tarot 1 of 3 Collector's Treasures 10 3.4
- Ramen 1 of 3 Collector's Treasures 10 4.4
- --------------------------------------------------------------------------------
- Mad Book Hold R:5 F:0 200 1.1,2.2
- Mushroom Poison R:5 F:2 200 1.2,2.1
- Moonpie Healing R:0 F:0 ??? 2.1
- Ironboot Protect R:4 F:0 300 2.4,3.4
- Unicorn Attack R:4 F:2 (Rainbow Storm) 500 3.3
- Kingfoil Healing R:0 F:1 100 4.2
- Helstone Attack R:5 F:2 (Thunder Ball) 1000 5.2
- Shivbook Attack R:0 F:1 (Dagger Storm) 2000 5.5
- Necklace Attack R:6 F:1 (Dark Hurricane)3000 6.1
- --------------------------------------------------------------------------------
-
-
-
- --------------------------------------------------------------------------------
- HOW TO ACQUIRE KEYS
- --------------------------------------------------------------------------------
- Nova Key Port City Monato Bar, for killing Death Ant in 1.5
- Earth Key Yuzu Bar, for finding Banana
- Mana Key Found in 3.7
- Key of Chaos Kerachi Tavern, Trade 3 Collector's Treasures for it
- Logos Key Found in 5.4
- Key of Heaven Glasgow City Tavern, Need 1st 5 prisms
- --------------------------------------------------------------------------------
-
- NOTE: To get associated prism, give Ash the key and goto a dojo. Upon leaving
- you will be asked if you want to Transform, do so. It doesn't seem to matter
- which dojo or when you do it. For all I know you can hold on to all the keys
- until the end and do them all at once!
-
-
- --------------------------------------------------------------------------------
- CHARACTER LEVELS SPELLS ACQUIRED
- --------------------------------------------------------------------------------
-
- Sorcerer/Enchanter Bishop/Archbishop Monk/Ninja Champion/Paragon
- ------------------ ------------------ ----------------- ----------------
- Roman Fire 16 Ultra Healing 18 Healing Circle 17 Faerie Star 18
- Poison Cloud 19 Magic Charge 20 Perfect Guide 19 Delta Mirage 23
- Spread Force 21 Holy Pressure 22 Thunder Flash 21
- Avalanche 23 Supreme Healing 25 Healing Wave 23
- Salamander 25 Mystic Energy 25
-
- --------------------------------------------------------------------------------
-
-
- --------------------------------------------------------------------------------
- KNOWN ENEMY SPELLS
- --------------------------------------------------------------------------------
- NOTE: (All except the healing spells are attack spells. No poison
- or paralyis or anything like that.)
-
- R/F - Range/Field MP - Magic Point Cost
-
- NAME R/F MP NAME R/F MP NAME R/F MP
- ----------------------- ----------------------- -----------------------
- Self Healing 0/0 2 Magic Arrow 5/1 5 Dark Fire 5/2 15
- Healing 4/0 3 Thunder Ball 5/2 5 Explosion 6/0 15
- Extra Healing 5/1 5 Dark Hurricane 6/1 8 Dynamo Hum 6/2 20
- Hyper Healing 5/2 8 Rainbow Storm 4/2 7 Rolling Thunder 8/0
- Healing Circle 0/1 5 Dagger Storm 0/1 5 Harmful Wave 8/0
- Piercing Light 4/0 3 Plasma Wave inf 15 Evil Stream 9/0
- Rainbow Stroke 6/0 5
- --------------------------------------------------------------------------------
-
-
-
-
-
- +-----------------------------------------+
- | VANDAL HEARTS Strategy Guide & Walkthru |
- +-----------------------------------------+
-
-
-
- /*****************************************************************************/
- /* CHAPTER 1: A Premonition Of War */
- /*****************************************************************************/
-
- Section 1: Passage Of Thieves
- ------------------------------
- Enemy: Zoot Gach, 2 Archers, 3 Brigands -- 700G
- Chests: NONE
- Secrets: 2
- 1) Long Sword (back side of mtn.),
- 2) Mad Book (dirt patch behind tree where Zoot starts)
- Strategy: Have Ash attack rear brigand 1st. Move everyone back as far as
- they can go. Run around mtn. to get secret #1. Get secret #2 & clean up.
-
- Go to Shumeria, drop by HQ. Leave Bar after talking to everyone.
- SCENE: Claymore blamed for death of Santana.
-
- Section 2: Capital Shumeria: Dover District
- -------------------------------------------
- Enemy: 4 War Ghosts (L2 22HP), 2 Hunter Imps (L3 25HP) -- 660G
- Chests: 2
- 1) Herb 2) Herb
- Secrets: 2
- 1) Long Bow (Circle of Grass @beginning)
- 2) Mushroom (Sidewalk crack btw 2nd house & rail by river)
- Strategy: NONE (Easy)
-
- SCENE: Claymore surrenders to Crimson Guard. Dolf sending you on secret mission.
-
- Section 3: Palace Ruins
- -----------------------
- Enemy: 9 Clay Golems (L6 56HP) -- 810G
- Chests: 2
- 1) Elixir 2) Herb
- Secrets: 1
- 1) Fire Gem (Dirt Patch behind aqueduct in front of 2nd stairs)
- Strategy: Split party (Ash up stairs, rest towards 1st chest). Have Diego
- & Clint get 1st chest & secret. Keep Ash @top of stairs until 2 golems
- start to chase him. Bring Diego & Clint up 2nd stairs to 2nd chest. Let
- golems chase Ash all the way back to 2nd chest then have reunited party
- finish them off.
-
- NEW PARTY MEMBERS!
- Eleni Dunbar (Mage, Level 7)
- Huxley Hobbes (Healer, Level 7)
-
- SCENE: Meet Eleni & Huxley. Claymore tortured into telling about Magnus on
- Gillbaris Island by Dolf, Kane & Hel.
-
- Section 4: Rhine Bridge
- -----------------------
- Enemy: 6 Brigands (L5 42HP), 2 Hunters (L5 37HP), 4 Hell Bats (L5 45HP) -- 1560G
- Chests: NONE
- Secrets: NONE
- Strategy: Move up 1 square 1st round (out of attack range). Take out Hell Bats
- then its easy as long as you keep your party in a tight phalanx. Kira must
- take out Bat w/boulder & attack. Finish quickly since Kira's probably poisoned
-
- NEW PARTY MEMBER!
- Kira Wulfstan (Archer, Level 8) at beginning of 3rd Round.
-
- SCENE: Eleni & Ash talk about Magnus & Ash's past.
-
- Goto Port City Minato equip & find out about Hassan & sand creature.
- Goto Grog's house -- SCENE: Must defeat Sand Dune Monster for Grog to talk
- you to Gillbaris Island.
-
- Section 5: Sand Dunes Of Sea
- ----------------------------
- Enemy: inf. Ant Arms (L1 13HP), 1 Death Ant (L10 88HP) -- 900G
- Chests: NONE
- Secrets: NONE
- Strategy: Have Diego take out 1st arm. Keep group tight, don't worry about arms
- Death Ant will come right up to your group. Take him out fast.
-
- SCENE: Grog waffles on promise to take you . "Little brother" foreshadowing
- and you're on your way.
-
- NEW PARTY MEMBER!
- Grog Drinkwater (Soldier, L9)
-
- KEY #1 (Nova Key): Before Leving town, go back to the bar and talk to woman
- after defeating Death Ant. She will give you Nova Key.
-
- NOVA KEY BATTLE:
- ------------------
- Enemy: 2 Sparkles (L9 75HP), 2 War Ghosts (L9 75HP), 4 Hunterimps (L9 63HP),
- 4 Buccaneers (L9 70HP), 2 Dark Golems (L9 80HP) GOLD? Yeah Whatever!
- Chests: NOVA PRISM
- Strategy: I don't know that it was such a good idea for me to fight this
- battle before the end of Chapter 1. My suggestion is wait until Chapter 2
- when your party is better equipped. This was absolutely insane to get right
- considering the state my party was in at the time (6 solid hours of hell!!!)
-
- Anyway if you do decide to do it now. Move party to middle of 3rd shelf
- (Turn 6 or 7). Hopefully, the Sparkles & War Ghosts are skewed just right.
- Hit 1st Sparkle w/Dark Star & fighter. Hit 2nd w/ arrows & fighter.
- Next round, hit the War Ghosts w/ arrows & have fighter clean up. NOW, Race
- to the top (hug the walls as much as possible). Line up everybody on top.
- Use Eleni's Dark Star on Hunterimps and whaterver else she can hit without
- being exposed. MAKE SURE you leave a Dark Star for each golem! Teeter back
- and forth on top. Fighters on Hunterimps, Arrows on golem remnants then split
- the buccaneers! Oh, of course don't forget to get the NOVA PRISM in the
- chest on the way UP!!!
-
- Section 6: Gadar Sea
- --------------------
- Enemy: 8 Buccaneers (L8 49HP), 4 Corsairs (L6 44HP),
- 1 Hassan Madcaptain (L8 72HP) -- 2380G
- Chests: NONE
- Secrets: NONE
- Strategy: Easy. Groups of 3 around end of each bridge & wait for opponent to
- attack. Keep Healer in middle of ship and arch at end of each bridge. Then
- go clean up.
-
- SCENE: Hassan (Grog's baby brother) dies. Grog permanently joins party.
-
-
- /*****************************************************************************/
- /* CHAPTER 2: Island of Madness */
- /*****************************************************************************/
-
- Section 1: Village of Yuzu
- --------------------------
- Note: Keep villagers alive! (Lose 100G per villager killed)
- Enemy: 7 Evil Statues (L5 33HP), 9 Villagers (L1 13HP) -- 1330G
- Chests: 2
- 1) Mage Oil 2) 1 Herb
- Secrets: 2
- 1) Moonpie (Under 1st box you need to push)
- 2) Mushroom (Dirt Patch on T-shaped piece of land on N edge of map)
- Strategy: Leave Kira to deal w/1st statue from behind fence. Move all party to
- SW corner & let Diego take out statue. Push box through fence & off ledge
- the next round. Wait a round (gather party) & start to bring Kira around.
- Villagers will chase her. ROUND 4: have 2 mobile people push box to block
- middle fence opening. Deal with S statue and get secret #1. Leaving a couple
- of people behind (Eleni & Kira included) to deal w/statue in middle of map,
- move rest of party towards E statues. Kill off E. statues, get chest and push
- over box. ROUND 8: have fighter push middle box forward & get middle chest.
- Move Kira towards T-shaped piece of land to N. Move fighter & Diego around
- to last statue. Get secret & kill last statue in Round 9.
-
- SCENE: Mayor talks about Magnus and his investigations of the Castle Ruins.
- Tells of meeting Magnus and his monsters.
-
- Equip party now that its a normal village again. Find out about weird fruit
- next to cross shaped poisonous from young man in bar.
-
- Section 2: Ygdra Canyon
- -----------------------
- Enemy: 5 Guardogs (L6 45HP), 10 Madsoldiers (L8 63HP), -- 3150G
- Chests: 2
- 1) Mood Ring 2) 1 Elixir
- Secrets: 2
- 1) Mad Book (SW corner in crater near where characters start)
- 2) Macroman (NW corner in dry patch)
- Strategy: Get secret #1 & keep party out of range 1st round. Move Dolan's
- party to boulder which they should line up single file next to. Hit switch,
- taken out soldiers and send one figher after 1st chest. Move everyone else
- toward Dolan. Maintain a front line. Go after 2nd chest once enemy are drawn
- off. Kill off remains of 1st wave of Mad Soldiers advancing (defensively) as
- far as possible. Send your people towards NW corner & avoid killing rest of
- enemy until you get secret #2.
-
- NEW PARTY MEMBERS!
- Dolan (Soldier, L10)
- Amon (Archer, L9)
- Sara (Healer, L9)
-
- SCENE: Find out about Dolan's association with Magnus, stone tables and Castle
- Ruins.
-
- Section 3: Loris Beach
- ----------------------
- Enemy: 3 Dark Golems (L9 80HP), 6 Madsoldiers (L9, 70HP), 3 Shooterimps
- (L9 63HP), 3 Bloodghosts (L9 75HP) -- 3600G
- Chests: NONE
- Secrets: 1
- 1) Banana (Center of cross-shaped poison swamp)
- Strategy:
- Bring 2 people sent to NW corner back to middle to help party fight golems+.
- Split off a archers to handle War Ghosts. After middle enemy destroyed. Move
- party towards cross-shaped swamp. Kill off enemy coming from this swamp then
- send off someone to retrive secret. Finish off the now poisoned rest of enemy
-
- SCENE: Talk about Toroah's Ark (Castle Ruins), then cut to Kira & Clint. Learn
- a bit about Clint's past.
-
- KEY #2 (Earth Key): Go back to Bar in Yuzu and give Banana to Young man.
-
- EARTH KEY BATTLE:
- -----------------
- Enemy: 2 Hunters (L11 75HP), 2 Hunterimps (L11 75HP), 3 Shooterimps (L11 75HP),
- 3 Corsairs (L11 75HP), 2 Grenadiers (L11 75HP), 2 Crimson Archers (L11 75HP)
- Chest: ICE PRISM
- Strategy: Just split party and sweep towards chest. You're archers and
- spellcasters will have to do most of the work on the last of the enemy.
-
- Section 4: Castle Ruins
- -----------------------
- Enemy: 6 Madsoldiers (L11 84HP), 4 Shooterimps (L9 63HP), 2 Evil Statues
- (L11 66HP), 2 Dark Golems (L11 96HP), 2 Bloodghosts (L11 90HP) -- 4590G
- Chests: 2
- 1) Mage Oil 2) Moodring
- Secrets: 1
- 1) Ironboots (W end of platform in strange tile)
- 2) Chain (cross shaped piece of land in NE corner W of moat)
- Strategy: Beginning is VERY TOUGH! Split party exactly in half. Use everything
- you can to your best advantage. Namely, keep along wall as much as possible,
- heal often and move your characters so they can't be ganged up on. Keep
- fighters up front (better arrow defense). Don't let your hawknight (assuming
- you have one) out in the open since the Shooterimps will waste him/her!!!
- Carefully take out Madsoldiers as efficiently as possible. Once they're gone,
- move entire party to elevators. Get up and kill off Shooterimps. Grab the
- chests and send someone to get secret #1. Kill off statues and let rest of
- enemy come to you. Get secret #2 and move to Ruins entrance.
-
- SCENE: Choice of leaving to resupply or go on into Ruins.
-
- Section 5: Castle Ruins II (Inside Ruins w/Magnus)
- --------------------------
- Enemy: 4 Madsoldiers (L12 91HP), 3 Bloodghosts (L12 97HP), 3 Shooterimps
- (L11 75HP), 2 Dark Golems (L12 104HP), 1 Magnus Dark Lord (L15 128HP) -- 4200G
- Chests: NONE
- Secrets: NONE
- Strategy: Split party in two and bring them up both sets of stairs against the
- wall where they can easily take the Shooterimps & War Ghosts. Once done,
- move them back down steps to deal with Madsoldiers then up again for Golems.
- Keep healer near Eleni & Ash at all times. Nail Magnus.
-
- SCENE: Magnus dying tells of attempt to retrieve magic stone before arrow put
- in him by Kane. Ash backs down from Dolf & Kane allowing them to take Magnus.
- (Bullied by his own past) Troops rally around Ash who decides to go after
- Magnus, Eleni & Huxley. Kira watches from behind tree.
-
- Section 6: ??Prison Entrance??
- ------------------------------
- Note: Must complete in 6 turns.
- Missing: Kira, Huxley, Eleni
- Enemy: 12 Guard Dogs (L1 13HP) -- 3960G
- Chests: NONE
- Secrets: 1
- 1) Mage Gem (Dirt path in SE corner)
- Strategy: Start w/ 5 pronged advance. Send 1 fighter left & right to cut off
- retreat paths, send archer/hawknight diagonally left & right, send rest up
- middle. Split middle contingent and converge on dogs in each corner. Pick
- up secret in final round before killing off rest of dogs.
-
- SCENE: Eleni, Huxley & Magnus in jail. Magnus talks about magic stone & Hel's
- plans of coup. All saved. Outside: Kira works for Dolf. Magnus & Dolf bump
- heads over stone and open space/time rift which Magnus, Sara, Ash & Grog fall
- thru.
-
-
- /*****************************************************************************/
- /* CHAPTER 3: Escape to Tomorrow */
- /*****************************************************************************/
-
- CHAPTER SCENE: Hel takes over as dictator & puts Ishtaria under his boot.
-
- SCENE: Ash & companions on Plain of Sorrow. Magnus dies and tells Ash to go
- after Hel and stone.
- open space/time right
-
- Section 1: Plain of Sorrow
- --------------------------
- Enemy: 5 Sparkles (L8 67HP) - 1850G
- Chests: NONE
- Secrets: NONE
- Strategy: NONE (Trivial)
-
- SCENE: Meet Zohar. Go to Remote city. SCENE: Zohar's place, should we really
- stop Hel? Like this is a legitimate question!
-
- NEW PARTY MEMBER!
- Zohar Abu Sa'id (Mage, Level ?)
-
- Section 2: Plain of Sorrow II
- -----------------------------
- Note: Keep at least one tower safe for 5 rounds.
- Enemy: 6 Sparkles (L8 67HP) to start, filling in with Sparkles (L10 82HP) as
- the computer has need. (11 of these showed up for me). GOLD: 410G/Sparkle,
- -100G/Tower Lost
- Chests: NONE
- Secrets: NONE
- Strategy: Pick a tower and surround it with your 4 charachters. Simple. I
- wouldn't suggest trying to defend more than one tower, you'll thin your forces
- and lose.
-
- SCENE: Back through warp.
-
- Section 3: Irusu Village
- ------------------------
- Enemy: 3 Blood Bats (L12 97HP), 3 Grenadiers (L11 75HP), 5 Centurions
- (L12 91HP), 1 Deacon (L14 75HP), 1 Warlock (L14 82HP), 1 Zoot Gach
- (L17 126HP) -- 6450G
- Chests: 2
- 1) Megaherb 2) Elixir
- Secrets: 2
- 1) Unicorn (Crater S of Ash's party)
- 2) Bag Of Coin (Dirt Patch on E side of hill Zoot is standing on)
- Strategy: Get secret #1 & hold back Ash's party. Send Diego to handle bat &
- Clint after chest nearest him. Slowly advance Ash's party over bridge taking
- out as many Grenadiers as possible. Send Clint after dirt patch w/coin once
- he's got chest. Send figter after 2nd chest & kill off everyone else but
- Deacon (you might need another enemy alive). Protect last enemy from Clive
- until 2nd chest has been opened.
-
- SCENE: Clive informs part of 3 years lost & Emperor Hel. Talk of helping
- resistance results in idea to storm prison and go after Clint, Eleni and
- Amon.
-
- Section 4: Basil Gate
- ---------------------
- Enemy: 2 Grenadiers (L14 94HP), 4 Centurions (L14 105HP), 2 Blood Bats
- (L14 112HP), 1 Deacon (L14 75HP), 1 Warlock (L14 82HP) -- 5000G
- Chests: 2
- 1) Megaherb 2) Mage Gem
- Secrets: 2
- 1) Tarot (Cross-shaped dirt in SE corner of map)
- 2) Ironboot (Cross-shaped stone in middle of N. tower)
- Strategy: Keep party together. Move them to their right positioning Ash behind
- boudler. Make sure everyone is one square back from the little castle so they
- can't get hit in the 1st round. ROUND 2: push boulder, move fwd & Rolling
- Fire 3 enemies. Move mage & use Piercing Light on 3. Move everyone else
- behind & next to Ash forming a tight phalanx. Kill off everyone but the
- Deacon. Get the chests and secrets at your leisure then kill the Deacon.
-
- SCENE: Dolf, Hel & others discuss Magic Stone which contains spark of original
- Flames of Judgement. Its power is held in check by Royal Ring lost by Ashah
- Dynasty. Kira having 2nd thoughts about serving Dolf. Dolf blames Ash's
- party for Kira's family loss. Xeno comes in and is told to watch Kira.
-
- Section 5: Reed Highway
- -----------------------
- Note: Keep Enemy from Escaping.
- Enemy: 4 Guardogs (L18 123HP), 2 Centurions (L15 112HP), 2 Crimson Archers
- (L15 100HP), 1 Lando Hitman (L19 126HP) -- 5500G
- Chests: NONE
- Secrets: 1
- 1) Magic Staff (Crater @ E. end of map)
- Strategy: Wait 4 turns & attack, hitting them as hard as possible (lots of
- spells with fields). Let one fighter start moving to E. end of map after
- secret killing only those left escaping east. Have Huxley lower bridge and
- start heading to crate at W. end of map. Push it onto walkway when he gets
- there. Bring in party from rear and trap remaining enemy on other side of
- walkway.
-
- SCENE: Claymore kicked into jail w/Darius & Clint. Talks about search of Hel
- & Dolf for Royal Ring. Kira gets them out.
-
- NEW PARTY MEMBER!
- Darius (Archer, Level ?)
-
- Section 6: Prison Fortress
- --------------------------
- Enemy: 8 Juggernauts (L13 112HP), 2 Mimics (L18 123HP)
- Chests: 6
- 1) Mimic (nearest - left of entrance)
- 2) Megaherb (by N. gate)
- 3) Mimic (1st inside N. Gate heading E)
- 4) Spirit Staff (2nd inside N. Gate heading E)
- 5) Megaherb (E. side of map, 1st S of NE Gate)
- 6) Grimhelm (SE corner)
- Secrets: NONE
- Switch Pattern:
- 1) Middle of map -- SW Gate
- 2) SW switch -- N Gate
- 3) S switch -- NE & S Gate
- 4) NE switch -- Middle Gate
- Strategy: Follow swtiches in order staring w/ middle as they're available. As
- Darius says, it's worthless to hit the Juggernauts anywhere but from behind.
- I like to split up party & play ring around the rosie with entrance stone
- circle. Just beware of Juggernauts' movement range. Don't mix in mimics
- until the Juggernauts' in the immediate area have been dispatched. Send Darius
- to SW switch and rest of part to N Gate. Once inside N Gate, let the
- remaining Juggernauts chase Darius. Get all the chests and catch up to
- him in the middle. Easy!
-
- Section 7: Prison Yard -- Escape of Clint
- -----------------------------------------
- Enemy: 3 Blood Bats (L16 127HP), 2 Centurions (L14 105HP), 2 Grenadiers
- (L12 81HP), 2 Centurions (L13 98HP), 2 Juggernauts (L14 120HP), 2 Deacons
- (L15 80HP), 2 Warlocks (L15 88HP), 1 Dumas Jailmaster (L18 152HP) -- 11800G
- Chests: NONE
- Secrets: 2
- 1) Bag of Coin (S side of map down stairs in shell)
- 2) KEY #3 (Mana Key) (NW corner in cracked hole)
- Item: Zen Robe for defeating Dumas!
- Strategy: VERY TOUGH!!! Have Eleni get on platform in middle and cast Phase
- Shift. Take down Centurion to Clint's left. ROUND 2: Assuming Eleni
- survived, bring her a Megaherb! Either park her under Dumas' overhang to
- cast a couple of Roman Fires on Bats & Grenadiers or pull her back to wall
- where Ash & Co. come in. Move Ash & Co. (The arrive in ROUND 2) around wall,
- keeping Healer to inside wall to take care of people in yard. Take out
- Warlock by Ash ASAP. Split off someone to get secret #1, hit switch to
- lower wall. Move Archer/Hawknight to secret #2 as fast as possible cleaning
- up any enemy descending the stairs. This should leave Dumas. Play hit and run
- with him if he comes after Clint or back up if he comes after Ash until
- secret #2 is found if he comes after Ash). Whatever you do, DO NOT corner
- Dumas. Make sure he's in the open, then hit him with everything you have.
-
- SCENE: Reuinion! Darius & Huxley know each other and proceed to bicker
- incessantly.
-
-
- /*****************************************************************************/
- /* CHAPTER 4: The Successor */
- /*****************************************************************************/
-
- CHAPTER SCENE: Fall of (impregnable) jail shocks kingdom and galvanizes
- Resistance. Ash meets w/Clive to take next step.
-
- SCENE: Eleni learns of Magnus' death. Clive informs of victories. Hel moving
- to fight resistance on 2 fronts. Ash is told to go to Kerachi to find out
- about the Royal Ring. Diego disturbed by this. Clive heading East. Ash
- whines about past.
-
- MANA KEY BATTLE:
- ----------------
- Enemy: 1 Brigand (L18 133HP), 19 Mimics (L18 123HP)
- Chest: MANA PRISM
- Strategy: The key is to try to get to the SE corner chest ASAP w/o killing ALL
- of your enemies. If you kill all visible enemies you leave battle w/o your
- prize! Split party in all directions opening chests and killing Mimics along
- the way. Have a hawknight get to SE quickly, making a direct thru the chests.
- I like to keep the Brigand for last.
-
- * Note: MAKE SURE YOU'RE FULLY EQUIPPED (Steel Armor/Weapons) before leaving
- Khanos City to do battle w/Crimson Guard!!!!
- Section 1: Khanos City
- ----------------------
- Enemy: [2 Crimson Armor (L19 160HP), 1 Dallas Greatarmor (L21 176HP)],
- [2 Crimson Knights (L19 140HP), 1 Kurtz War Master (L21 143HP)],
- [3 Crimson Knights (L19 140HP), 1 Kane Assassin (L22 161HP),
- 1 Crimson Hawk (L18 142HP)], 2 Crimson Knights (L19 140HP),
- [3 Crimson Knights (L19 140HP), 1 Sabrina Valkyrie (L18 119HP),
- 1 Crimson Hawk (L18 142HP)] -- 15840G
- Chests: 2
- 1) Holy H20 2) Aura Gem
- Secrets: 1
- 1) Gold Axe (Near lampost in NE corner is stone with 3 dimples)
- Strategy: This is pretty bad, but NOT if you stick together and heal after
- every round!!! Push box to East so Kurtz's men can't come thru. Move party
- to E. island leaving a Guardsman (or Ash) in middle of each plank bridge.
- You may have to clear a couple of soldiers to position yourself on the island.
- (A couple of Roman Fires & arrows should butter them up enough to take the
- island). Get 1st chest. Now, play the waiting game, picking off attackers
- (Let them attack 1st!!!) slowly. Try to take care of the Crimson Hawks 1st.
- ROUND 5: Phase Shift as much as possible as a large # of attackers should now
- be in range. After a couple more rounds of winnowing down the enemy w/spells,
- archers & attacks, only a couple bosses & misc. enemies should be left.
- (You should have taken out Kane when you took the islandl.) Make sure you
- pick them off one at a time. Let them come to you, being very aware of their
- attack ranges. Have a Guardsman take the hits from Dalls & Kurtz then nail
- them in the following rounds. (NOTE: Ash isn't too good against Dallas).
- Have Hawnknight get secrets and 2nd chest then move party to entrance.
-
- SCENE: Dolf knows of Kira helping Clint escape which allowed prison takeover.
- Xeno saw her. Kira thrown in brig. Xeno sworn to help Dolf overthrow Hel.
-
- NOTE: Even after defeating enemy you can't go back to Khanos City!!!
-
- Section 2: Great Masai Forest
- -----------------------------
- SCENE: Band meets Xeno (Zohar's pupil)
- Enemy: 12 Bugaboos (L10 69HP), 10 Wights (L11 84HP) -- 17160G
- Chests: NONE
- Secrets: 2
- 1) Kingfoil (Hole in NE corner of map)
- 2) Aura Gem (Shell @top of falls)
- Strategy: Relatively easy except for Bugaboos which tend to gang up on a
- character from a VERY long distance! Send a small contingent (I sent 3)
- which contains at least one hightly mobile character to NE bridge. Send a
- couple guys to deal w/Bugaboos on little hill SE of start. Have them join
- rest of party moving over the bridge W. of start. Get secrets and kill off
- rest of enemy targeting Bugaboos 1st.
-
- SCENE: Zohar Abu Sa'id (Abu said what?!?) talks about Xeno, his pupil some
- 300 years ago. Xeno responsible for Zohar's time warp. Xeno wants to rekindle
- Flames of Judgement.
-
- Go to Kerachi - to Carlo's Mansion - SCENE: Carlo revealed to be Diego's father.
- Carlo in purchase of Royal Ring. Diego has forsake family name due to
- contempt for father. Exchangefor Ring in Old Town Warehouse
-
- Section 3: Kerachi: Old Town Warehouse
- ---------------------------------------
- Enemy: 4 Gold Golems (L16 136HP), 8 Skeletons (L16 119HP), 4 Eggworms
- (L13 88HP) -- 13760G
- Chests: NONE
- Secrets: NONE
- Strategy: Only beginnning is difficult. Pick a corner and move entire party
- there. Have mages take out a golem & skeleton. Continue by keeping part
- on one side of map (fewer Eggworms in attack range). Just avoid allowing
- a party member to get ganged up on and its easy. Let ground enemeis come to
- you. Hit them hard then clean up the worms.
-
- SCENE: Turns out to be a set-up due to Carlo & Xeno (Surprised? Yeah - sure
- you are) Carlo interrupts party getting swallowed by fire. Carlo's past.
- Ring being taken back to Shumeria by train. Diego & Carlo make up (sorta.)
-
- Section 4: Magic Train Station
- ------------------------------
- (Defeat of Dallas)
- Enemy: 8 Crimson Knights (L17 126HP), 4 Crimson Armors (L18 152HP),
- 4 Crimson Shooters (L17 113HP), 1 Dallas Greatarmor (L21 176HP) -- 16920G
- Chests: NONE
- Secrets: 1
- 1) Ramen (grate on head car)
- Strategy: EASY. Just keep moving fwd, keep tight. Don't let your Hawknight(s)
- get nailed. MAKE sure you get the secret before defeating Dallas.
-
- SCENE: Got Royal Ring. Xeno offers to trade Kira for Ring.
-
- NOTE: Go back to tavern in Kerachi & trade Ramen, Macroman & Tarot for
- KEY #4 (Key of Chaos).
-
- Section 5: Fort Dain
- --------------------
- (Destroy Devices in 8 turns)
- Enemy: 3 Skeletons (L20 147HP), 2 Eggworms (L19 126HP), 4 Acid Ghosts
- (L20 157HP), 2 Deathangels (L19 110HP), 3 Gold Golems (L20 168HP),
- 8 Death Devices (L1 14HP) -- 16400G
- Chests: 2
- 1) Life Orb 2) L. Mask
- Secrets: 1
- 1) Mithril (Shell in SE corner)
- Strategy: SAVE Battle Often. Time's NOT as much of a problem as you might
- think, but the Deathangels ARE. Send all straight ahead to NW corner in
- 1st round. staying out of range of Deathangels Harmful Wave spell. Take
- out skeletons and split party. Send a couple of people towards the golems (I
- used Ash, a Sorcerer and a Hawknight). Don't let these people break the
- line of sight of far Deathangel until rest of party enters its line of sight
- from opposing corner. Send everyone else W. PAUSE @each corner to keep out
- of Deathangel range. Make sure an Archer is with you to handle the Death
- Angels. Keep tight. Keys: Hawknights on Skeletons & mages, Eggworms nail
- Hawknights, magic on Golems.
-
- SCENE: The forgive Kira & ask her to rejoin. Kira turns out to be of Royal
- blood. Zohar talks of inscription on ring.
-
- /*****************************************************************************/
- /* CHAPTER 5: The Legacy */
- /*****************************************************************************/
-
- CHAPTER SCENE: Ash's party sailing to Torog mountains.
-
- SCENE: Hel & Dolf w/Flames of Judgement. Dolf kills Hel.
-
- Section 1: Wart Bay
- -------------------
- Enemy: 2 Acid Ghosts (L19 150HP), 4 Eggworms (L18 119HP), 4 Gold Golems
- (L19 160HP), 2 Deathangels (L18 104HP), 2 Skeletons (L19 140HP),
- 1 Mimic (L21 143HP) -- 17100G
- Chests: 1
- 1) Plate (NE corner, other chest is a Mimic)
- Secrets: NONE
- Strategy: Only the 1st 2 rounds are nast. Move party to left (W.) side of ship
- putting Sorcerers @front & archers behind. Only step on 1st plank off ship!
- Next round go in blazing w/a couple of Phase Shifts right in the middle of
- the enemy. Concentrate on taking out the Deathangels 1st, Eggworms 2nd.
- Bring up everyone else & cleanup. Leave one golem alone (the one farthest E.)
- Bring party to land & play keep away from golem as you use your most mobile
- characters to get crate on ship and push and push it all the way to the NE
- corner to get chest.
-
- SCENE: (Back in Pioneer Town Sorbo) Eleni has nightmare about being sucked
- thru fissure (a little foreshadowing? -- a drum roll please)
-
-
- NOTE: I saved this one for Sorbo in Chapter V!
- CHAOS KEY BATTLE:
- -----------------
- Enemy: 18 (Clay, Dark & Gold) Golems (L21 176HP)
- Chest: CHAOS PRISM
- Strategy: NOTE: Need ALL 3 boxed to form bridge to chest. Golems are easy.
- Just do a bunch of phase shifts and a couple of attacks and you're done.
- Push the lowest tier box to wall so characters can get up to 2nd level.
- Leave 3 golems @top alone. Spend the next couple of rounds pushing 1st tier
- box ALL the wasy around by chest. The trick is NOT to get the 1st tier box
- trapped in a corner. Once you've got the 1st box in place, move a character
- (or 2) w/healing ability (I used Ash) to 3rd tier. DON'T ATTACK the golems.
- Push the 2nd tier box thru aqueduct on top of 1st box. Push the 3rd tier
- box to the spot the 2nd one started. Push it through aqueduct on top of
- other two and VOILA, instant bridge (Beauty, eh?). Get Prism & Kill Golems.
-
- Section 2: Torog Mountains
- --------------------------
- (Defeat of Kurtz)
- Enemy: 4 Crimson Armors (L26 216HP), 6 Crimson Hawks (L23 180HP), 2 Crimson
- Priests (L21 110HP), 1 Crimson Warlock (L21 121HP), 2 Crimson Shooters
- (L21 138HP), 1 Kurtz War Master (L23 156HP) -- 21420G
- Chests: NONE
- Secrets: 2
- 1) Helstone (NE corner in tracks in snow)
- 2) Mithril (W end of map in tracks in snow)
- Items: Get Panzer Claws for defeating Kurtz
- Strategy: Take out the Armors & Priest behind you (They are VERY susceptible to
- magic). Get secret #1. Move about 1/2 way across the bridge & wait for
- Hawks to get in close. Take them ALL out before moving everybody across the
- bridge. Keep your Hawknights close to the hill so they can't be hit by the
- Shooters. Have them move towards the Warlock. As soon as no more than one
- Shooter can hit your Hawknight, have him/her take out the Warlock. Don't
- kill Kurtz yet! Hug wall & keep group tight for easy healing. Get in close
- to hill and nail the Shooters (an Avalance & arrow work perfect!) Don't
- bother w/the Shooters unless you KNOW you can take one out in one round
- (Damn Priest!) Move your Hawknight(s) around to get secret #2 and to kill
- Priest. Finish off Kurtz.
-
- SCENE: Kira tells of Dolf's plans to supplant Hel upon hearing death of Hel.
-
- Go to Frontier Village -- SCENE: Eleni warns of flames devouring village.
-
- Section 3: Tsukue Plains
- ------------------------
- Enemy: 3 Eggworms (L22 144HP), 2 Acid Ghosts (L22 172HP), 6 Gold Golems
- (L22 184HP), 2 Skeletons (L22 161HP), 2 Deathangels (L22 126HP),
- 1 Mimic (L23 156HP)
- Chests: NONE
- Secrets: NONE
- Strategy: Keep party together & move to hill on left (E. side). Take out 1st
- Deathangel group then move towards chest & clean up. Beware of Deathangels
- & Eggworms and everything should run smoothly.
-
- SCENE: Orosius tells truth about village. Descendants of Biruni & creators
- of Flames of Judgement. Bargain to help if Claw retrieved from Salamander the
- Dragon.
-
- NOTE: Told to search center of smallest lava lake in Dragon's Lair while you're
- in the Tavern.
-
- Section 4: Smoking Bones Cave
- ------------------------------
- (Defeat Dragon)
- Enemy: 3 Eggworms (L23 151HP), 3 Acid Ghosts (L23 180HP), 4 Skeletons
- (L23 168HP), 4 Gold Golems (L23 192HP), 1 Salamander (L23 202HP) -- 22800G
- (Sorry, I missed an Eggworm!)
- Chests: 1
- 1) D. Spear
- Secrets: 1
- 1) KEY #5 (Logos Key) (Middle of small lave lake nearest dragon)
- Items: Get Wyrm Fang for defeating Salamander.
- Strategy: EASY! Split group @first to take care of immediate enemies. Send off
- Hawknights to deal with chest. Once front enemies have been dealt with, move
- everyone (but Hawknights) up middle. Make sure you get chest & secret before
- killing dragon (He's terribly easy to kill even in self-defense!)
-
- SCENE; Frontier Village in flames (Surprise!?!) Orosius killed.
-
- Section 5: Frontier Village
- ---------------------------
- (Defeat Sabrina)
- Enemy: 9 Crimson Armors (L29 240HP), 3 Crimson Priests (L25 130HP),
- 2 Crimson Warlocks (L25 143HP), 4 Crimson Shooters (L25 163HP),
- 1 Sabrina Valkyrie (L28 182HP) -- 44820G
-
- GROUP 2: 1 Kane Assassin (L29 210HP), 2 Crimson Hawks (L24 187HP),
- 3 Crimson Knights (L25 182HP)
- Chests: NONE
- Secrets: 2
- 1) Mithril (crack in sidewalk on SW corner of house next to riverbed)
- 2) Shivbook (in sidewalk crack on N side of house @end (E.) of board)
- Items: Get Rune Bow for Sabrina.
- Strategy: 1st part is EASY. Move party towards Shooters and out of riverbed.
- Send someone to get secret #1. Taken them out as you can (MUST defeat them
- in 1 round to be effective) Ignore guards. ROUND 4: Kane's maen show up &
- all guards now in riverbed. Flood them by pressing switch. Clean up
- surrounding enemies. Now things get NASTY. Stick close to house on N. side
- of map & move party together toward Sabrina's group. Move fighters in
- phalanx on ground. DON'T leave Hawknights out in the open! Once all enemy
- are drawn together, hit them hard. This should leave Sabrina & Priest.
- Get secret #2 and END IT.
-
- SCENE: Orosius dying. Leena told to go to lake & break seal on temple. Vandal
- Heart there which can deal w/Flames. Eleni gives Leena pendant and talks of
- family (or rather lack thereof).
-
- Section 6: Orome Lake
- ---------------------
- (Move Leena to Entrance of Temple)
- Enemy: 1:[2 Guardians (L25 208HP), 2 Basilisks (L24 157HP)]
- 2:[2 Basilisks (L23 151HP), 4 Guardians (L24 200HP)]
- 3:[2 Guardians (L24 200HP),
- 4:[2 Guardians (L25 208HP), 2 Basilisks (L24 157HP)] -- 29120G
- Chests: 2
- 1) Gold Axe
- 2) Wyrmfang
- Secrets: NONE
- Items: Get Vandal Heart after battle.
- Strategy: NONE (Too Easy)
-
- SCENE: Leena about to unseal Vandal Heart when Xeno drops by & sucks her thru
- a space/time rift. Oh well! Leenis is Eleni (Surprised?!? - Uh huh...)
- Eleni breaks seal, Ash gets sword.
-
-
- /*****************************************************************************/
- /* CHAPTER 6: A Fool's Epitaph */
- /*****************************************************************************/
-
- CHAPTER SCENE: Ash's party back to Shumeria to join Liberation Army. Dolf
- vying for power.
-
- Go to Glasgow City tavern and talk to Man who asks if I am hero eternal?
-
- LOGOS KEY BATTLE:
- -----------------
- Enemy: 13 Guardians (L26 216HP), 5 Basilisks (L26 170HP), 7 Salamanders
- (L26 202HP), 2 Dark Mages (L26 148HP)
- Chest: LOGOS PRISM
- Strategy: Assuming your fully equipped this is EASY. It may be easy but its
- also extremely tedious and boring! (around 25 rounds worth of tedium). This
- board is simply a huge spiral staircase tower w/monsters. Don't waste your
- attack spells until closer to end. Stay single file against tower wall as
- you climb. Pause only to put an arrow thru the Mages.
-
- KEY #6 (Key of Heaven): Go back to Glasgow City tavern and talk to Weird Man
- (this is assuming that you have the other 5 prisms!)
-
- Section 1: Fort Gareth
- ----------------------
- (Defeat of Kane)
- Enemy: 3 Crimson Shooters (L26 170HP), 5 Crimson Knights (L27 196HP),
- 5 Crimson Armors (L27 224HP), 3 Crimson Priests (L27 224HP),
- 3 Crimson Warlocks (L26 148HP), 1 Kane Assassin (L29 210HP) who becomes
- AARRRGH!!! 1 Kane Black Knight (L30 217HP) -- 48000G
- Chests: NONE
- Secrets: 1
- 1) Necklace (grate just S of NE far tower flag)
- Items: Get Caliburn for Kane
- Strategy: The beginning is relatively easy. Take out the Warlock & Priest.
- Don't leave your Hawknights out in the open. Have your archers take out the
- Warlock & Priest on the next tower. Don't move party until they're dead.
- Now.. Here's where life gets interesting. After clearing all enemy off the
- ground, take ou the Shooter on top of the wall w/ your archers. DO NOT
- push the boulders yet. Once he's dead, position your party tightly against
- the wall leaving one lane open for a boulder (either one, it doesn't matter).
- Make sure all of your are at full health. Once you're ready to storm the
- castle, push a boulder down into the wall as the FIRST move of your round
- (I recommend a Hawknight). Move the entire party towards the castle wall.
- Keep them tight, THINK HEALING ZONES! Once the wall is down, Xeno pops by to
- turn Kane into a Black Knight. He now has a TRULY NASTY spell called Plasma
- Wave which, apart from the fact that it has infinite range will RIP your
- party apart (50-150HP per depending on class!) This is by far THE nastiest
- spell in the ENTIRE game. In the next round hit all
- enemy but Kane HARD (Salamander works well on armour guys). Make sure you
- nail that Warlock w/your archers or he will make your lives XTRA miserable!
- Keep tight, heal every turn and hed to the N. stairway. Hopefully, only Kane
- and that damn Priest will be left. Once you start up the steps, Kane will
- give up on the magic and come after you (what a dolt!) Surround hime w/your
- best fighters. Dispatch your Hawknights & Archers to take the Priest and get
- the secret. Now just ... kill... KANE!
-
- SCENE: Ghosts badger Ash about past and his belief that he's the son of a
- traitor.
-
- Section 2: Cobalt Beach
- -----------------------
- Enemy: 4 Blood Bats (L28 217HP), 4 Grenadiers (L28 182HP), 7 Centurions
- (L28 203HP) -- 33000G
- Chests: 3
- 1) Life Orb (SW Corner)
- 2) Holy H20 (E. Plateau)
- 3) Ragnarok (NE Corner)
- Secrets: NONE
- Strategy: What can I say about this board??? PATHETICALLY EASY!
-
- SCENE: Ash & Voices in his head. Vandal Heart is vying for control of his
- soul. Ash becomes possessed, nearly kills Clive. Clive recalls Aldor
- (Ash's father) w/Arris. Clive kill him trying to protect Arris. Ash's
- father wasn't a traitor after all!!! (Surprised??? - YAWNN...). Eleni gives
- Ash Ye Old Pep Talk. Ash decides to keep fighting.
-
- Section 3: Captial Shumeria
- ---------------------------
- (Defeat Xeno)
- Enemy: 4 Bahamuts (L29 225HP), 4 Hellknights (L29 210HP), 4 Dark Mages
- (L29 165HP), 2 Mega Cannon (L28 182HP), 2 Mega Guards (L30 248HP),
- 1 Xeno (L34 192HP) -- 43200G
- Chests: NONE
- Secrets: 2
- 1) Mojo Robe (Manhole Cover directly in front of party
- 2) Gold Axe (Manhole Cover in NE corner)
- Items: Get Runewand for killing Xeno
- Strategy: Wait a turn. Then have archers take out 1st Dark Mage. Pull rest
- of party to SE corner by lampost. The key is to wait for them to come to
- you, then when a Dark Mage is in range nail him w/long range shots. The other
- enemies are easy. Dealing w/more than one mage @ a time is VERY difficult!!!
- It's a good bet to keep Ash & your spellcasters exposed, they can handle it.
- When the 4th Dark Mage is almost in range and Xeno takes his 1st steps toward
- you, start heading up right side of fountain. Send off a Hawknight to grab
- secret #2. Clean up, Xeno's a pathetic wimp under all those robes.
-
- SCENE: Zohar talks of Xeno. Are we ready for Dolf???
-
- HEAVEN KEY BATTLE:
- ------------------
- Enemy: 4 Zoot Thief Lords (L29 210HP), 4 Dumas Jailmasters (L29 240HP),
- 2 Lando Hitmans (L29 189HP), 4 Kurtz War Masters (L29 195HP),
- 4 Sabrina Valkyries (L29 189HP), 4 Dallas Greatarmors (L29 240HP),
- 4 Dark Mages (L29 165HP), 2 Evil Statues (L29 165HP)
- Chest: HEAVEN PRISM
- Strategy: Talk about your ghosts from Christmas Past! Pretty easy as long
- as you keep your together. Keep good fighters (Ash) up front. Approach
- the Mages carefully and its a walk in the park.
-
- Before leaving the Dojo make sure to advance Ash to a Demigod (uh .. Vandalier)
-
- Section 4: Captial Shumeria
- ---------------------------
- SCENE: Arris, it turns out, was Dolf's father. Dolf ticked that the people
- have forgotten him (blah, blah, blah...). Unclean must be cleansed by fire!
- A really moving litany by Ash...
- (Defeat Dolf)
- Enemy: 3 Mega Guards (L30 248HP), 3 Bahamuts (L30 232HP), 3 Hellknights
- (L30 217HP), 2 Dark Mages (L30 170HP), 1 Dolf Doom Lord (L34 280HP) who
- becomes ... 1 Dolf Dark Angel (L32 165HP) -- 45900G (as if it really mattered)
- Chests: NONE
- Secrets: NONE
- Strategy: Wade in and kick their sorry butts!!! Dolf is REALLY Easy. If you
- work it right, you can finish him AND kill off his Dark Angel form before
- your turn ends.
-
- SCENE: Dolf dying. Ash tries to bring Dolf to the "good" side. Dolf unleashes
- Flames of Judgement. Ash uses Vandal Heart & disappears into the void.
-
- ENDING: Well, I have to leave something...
- NOTE: The basic ending is the same whether you become Vandalier or not.
- If you're a Vandalier you get an extra couple screens about how you're
- a Vandalier genius or some such nonesense. Nothing special. The really
- annoying thing is that you CAN'T unequip the Vandal Sword. (In other words
- you can't screw up the ending which might have been nice to see.)
-
- END.
-
- Copyright 1997 by Wolverine Inc. All Rights Reserved.
- Wolverine Inc.:jeremiah@ece.wisc.edu
-
-
-